The idea to start this project came from playing games like Super Meat Boy. I really enjoyed the strategy that came with plotting a route through each level alongside the mechanical skill needed to quickly progress.
While I had some experience implementing 2D platformer mechanics from the Terraria Clone, developing this game required implementing wall jumps, per level checkpoints and a highscore system. I also played around with anti-gravity and a map select screen:


Maps were created as .png files with colours denoting tile placement and could be imported from the main menu using the ‘show .png’ button.
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