The idea to start this project came from playing games like Super Meat Boy. I really enjoyed the strategy that came with plotting a route through each level alongside the mechanical skill needed to quickly progress.

While I had some experience implementing 2D platformer mechanics from the Terraria Clone, developing this game required implementing wall jumps, per level checkpoints and a highscore system. I also played around with anti-gravity and a map select screen:

Platformer_Anitgrav.pngPlatformer_Menu

Maps were created as .png files with colours denoting tile placement and could be imported from the main menu using the ‘show .png’ button.